Phone Guys: Be Nicer



We have, for the time being, finished looking at the planet Gurx. We will return, but for the time being our gracious educator, Nibnassin, is leaving us to do other thing. Hopefully we understand the Strondovarians and their homeworld better now than we did when we began.
In contemporary Strondovarian culture, there is no especial weight given to goodbyes. Already an unsentimental people at the best of times, Strondos are now millennia into society in which suspended animation and space travel are commonplace. A friend or relative may go to sleep for a hundred years and not be seen again. But while they may physically be distant, so long as we keep them in mind, they are still with us in a way. And while living minds can only remember so much, the Knowledge Bank will remember us all forever.

I’ve occasionally put thought into how I’d want a Superman video game to be made. I’ve been doing so publicly on this site since at least 2018, when I declared that with today’s technology the best option would be to actually do a Jimmy Olsen game. And, indeed, I still think that a Jimmy game would be an excellent way to go, but this week I read this post about a real undeveloped Superman game, working under the code name Blue Steel. Seeing the admirable effort they put into the project, I think that they could have actually had a decent game on their hands a full decade before I started weighing in.

Impressed though I am with what they show us, there are, as always, nits I can pick. It saddens me at how quickly they became excited about character-based ideas and using investigative journalism as an aspect of gameplay. That would’ve been exactly what I wanted! That could have been the start of something beautiful. But their game, they were told, have to be an action-filled super brawl game. It’s exactly the kind of decision I consider a major problem with the superhero genre, but I can understand. Video games, especially back then, are more limited than other media, so focus on the fighting and maybe we can do the fighting well, right?
But even within the superhuman brawling concept there are things I don’t want here. Mostly, it’s the focus on Darkseid. I’ve beaten this one in repeatedly, but I don’t want Darkseid in my Superman, nor general DC Universe characters like Solomon Grundy. My ideal Superman game would be chock full of Superman characters and not have to rely on other franchises. This can easily be done!
I’ve already discussed the kinds of mook enemies Superman would be able to beat up in a game like this. But what matters here is the bosses and the other superheroes. Blue Steel was intended to have a multiplayer mode in which players would choose their character and have superhuman brawls. It sounds neat. Note that Livewire is prominently featured as an opponent in the game, but is not on the list of playable characters, so I assume the “Brawlers” were intended to be of a certain level and not have powers like hers, which are perhaps too complex to easily put into a game like this.
By my count there are thirteen playable Brawlers listed on the page about Blue Steel that I would choose to excise from the game (most of them Darkseid-related, of course). To prove there are still enough Superman characters to work with, I will now offer up a list of twice that many options for replacements.
So there we go, twenty-six options for playable characters who would be fun to play in a Superman game and I didn’t even have to be exhaustive, let alone dip into the well of the New Gods. Somebody send this list back in time to Blue Steel people, and while you’re there make it so that game didn’t get cancelled, I guess.

I am nearing the end of my current series of posts about the planet Gurx, but I still have a bunch of drawings of animals from that world, so here’s one last post of them just to use them up:

Sooashoo are related to Twooay, but are not eusocial like them. Instead, these are solitary animals who only come together when it is time to mate. During their lives they travel far and wide, but they are driven to return to their place of birth when it comes time to mate, resulting in mass migrations to certain points in Gurx’s oceans that attract the attention of many predators.

Gudiv are ubiquitous across Grux, and have been for long enough that they are enshrined in the myth and idiom of Strondovarian culture. Gudiv primarily prey on corpses, and breed in them as well, so Strondos consider them signs of death and a metaphor for one being forgotten as time goes on. As such, they’re not popular.

Bweggel are cave-dwelling creatures that are completely sightless and rely on overdeveloped Rel that allow them to hear, smell, and even feel the slightest of air movement in the pitch dark environments. Bweggel grow to be about 30cm tall on average and have a gecko-like ability to climb walls. They tend to live near the openings of caves or near underground streams, which are locations where they might find small Vootuph to prey upon.

A small Vootuph species that live in the grasslands, Gethaihiti are notable for a mating ritual in which the two interested parties impregnate one another and then fight to the death so only the strongest of the two will get to raise the next generation. Strondovarians consider this to be highly humorous, since no matter how “strong” the resulting generations are, Gethaihiti are still just little bugs.

A massive form of seagoing Lapaouger, the Emoaisa are ambush predators that hang out near watering holes waiting for some unsuspecting land creature to come by for a drink. The Emoaisa’s forelimbs are adapted into strong grasping appendages that pull their prey into a set of barbs and clamp down, making it nearly impossible for the victim to struggle free before being drowned. They have been known to, on occasion, make the mistake of attacking some piece of Strondo technology like a boat or a robot, which doesn’t end well for anyone.

A pretty standard Glounaph species, Iveakkia are large and live in massive flocks (though their numbers are much lower now than they were before the Strondovarians industrialized the planet). Iveakkia mate for life and put more care into raising their offspring than most other Glounaph. They are extremely clever and have been observed using tools.