Planet Gurx: Nibnassin Bids Farewell

Goodbye To Gurx

We have, for the time being, finished looking at the planet Gurx. We will return, but for the time being our gracious educator, Nibnassin, is leaving us to do other thing. Hopefully we understand the Strondovarians and their homeworld better now than we did when we began.

In contemporary Strondovarian culture, there is no especial weight given to goodbyes. Already an unsentimental people at the best of times, Strondos are now millennia into society in which suspended animation and space travel are commonplace. A friend or relative may go to sleep for a hundred years and not be seen again. But while they may physically be distant, so long as we keep them in mind, they are still with us in a way. And while living minds can only remember so much, the Knowledge Bank will remember us all forever.

They Missed The Chance To Have A Good Superman Game

I’ve occasionally put thought into how I’d want a Superman video game to be made. I’ve been doing so publicly on this site since at least 2018, when I declared that with today’s technology the best option would be to actually do a Jimmy Olsen game. And, indeed, I still think that a Jimmy game would be an excellent way to go, but this week I read this post about a real undeveloped Superman game, working under the code name Blue Steel. Seeing the admirable effort they put into the project, I think that they could have actually had a decent game on their hands a full decade before I started weighing in.

Impressed though I am with what they show us, there are, as always, nits I can pick. It saddens me at how quickly they became excited about character-based ideas and using investigative journalism as an aspect of gameplay. That would’ve been exactly what I wanted! That could have been the start of something beautiful. But their game, they were told, have to be an action-filled super brawl game. It’s exactly the kind of decision I consider a major problem with the superhero genre, but I can understand. Video games, especially back then, are more limited than other media, so focus on the fighting and maybe we can do the fighting well, right?

But even within the superhuman brawling concept there are things I don’t want here. Mostly, it’s the focus on Darkseid. I’ve beaten this one in repeatedly, but I don’t want Darkseid in my Superman, nor general DC Universe characters like Solomon Grundy. My ideal Superman game would be chock full of Superman characters and not have to rely on other franchises. This can easily be done!

I’ve already discussed the kinds of mook enemies Superman would be able to beat up in a game like this. But what matters here is the bosses and the other superheroes. Blue Steel was intended to have a multiplayer mode in which players would choose their character and have superhuman brawls. It sounds neat. Note that Livewire is prominently featured as an opponent in the game, but is not on the list of playable characters, so I assume the “Brawlers” were intended to be of a certain level and not have powers like hers, which are perhaps too complex to easily put into a game like this.

By my count there are thirteen playable Brawlers listed on the page about Blue Steel that I would choose to excise from the game (most of them Darkseid-related, of course). To prove there are still enough Superman characters to work with, I will now offer up a list of twice that many options for replacements.

  1. STEEL: This one feels like a no-brainer. If you’re going to have Lex Luthor around in his power suit, why not have the superhero with the power suit and cool hammer. And, Bonus, there’s John Henry Irons and Natasha Irons. That’s two more characters and you’d really only have to design the moves for one.
  2. MALA: Okay, the game already has Clark, Kara, Zod, Ursa, and Non. There are easily a dozen more Kryptonians who could be added, but I don’t want to rely on that as a crutch. I have picked Mala to represent this group because I like her and she isn’t necessarily aligned to Zod, so it would offer more nuance in the story.
  3. TOYMAN: Toyman is a classic Superman villain even though many people don’t seem to like him. He’s not often seen as a “powerhouse” kind of villain on the level of the other Brawlers on this list, but y’know, he’s been seen in mechs. Why not just make the mech smaller and come up with a cobbled-together toy-themed power suit? It may not be the direction I’d take the character in stories or television, but for the sake of this game, I’d love it.
  4. MONGUL: He’s a popular Superman enemy and basically brawling is his whole deal. He may not do much for me, but he’s even been in Superman games before, so it’s pretty much a given for him to be there. Bonus: Recent comics have fleshed out his Warworld with a lot more characters who could be brought in as well, though I’m limiting myself to characters who would have been available when Blue Steel was being developed.
  5. MASTER JAILER: An underutilized classic Superman foe, the Master Jailer could easily be given moves that focus on either immobilizing opponents, or grabbing them with a chain and pulling them closer like Scorpion. Bonus: His daughter has taken up the name Snare to do pretty much the same thing, so let’s get her in there too.
  6. CLAWSTER: The big tough mutant who, I have said, is a necessary addition to Superman games could shine in this field. Brawl, Clawster, brawl.
  7. DRAAGA: Draaga, like Mongul, is basically an alien gladiator. I don’t know that he offers anything especially unique, but he’s another prominent Brawler from the franchise who seems like an easy inclusion.
  8. ATOMIC SKULL: The Atomic Skull has one of the best names in comics and we’d be pretty stupid not to let him into the game.
  9. MAXIMA: Alien warrior woman. Perfect for this game. Bonus: There’s more than one technically, if we wanted more than one.
  10. ROCK: He’s a big guy made out of stone who hates Lex Luthor. Works for me.
  11. NEUTRON: An energy based Superman foe who can fight on the level of the Brawlers in this game.
  12. REACTRON: Just another villain who can fight on this level.
  13. RAMPAGE: She’s like the Hulk, but she’s a scientist who Superman knows.
  14. TIMEBOMB: I’ve already said this guy needs to get used more. With the destructible environments of the game, he’d cause a lot of damage.
  15. SILVER BANSHEE: Flies, has sonic and/or magic attacks, cool skull design. Keep it coming.
  16. AMALAK: An alien who hates Kryptonians with a passion and devotes himself to killing them. Decent for the Brawling, but could be a focal point for the story (could even come with an army of alien soldiers).
  17. ANNIHILATOR: Another supervillain I’ve discussed before. He can hold his own against Superman, so he’s clearly able to Brawl on this level. Bonus: Annihilator Jr.
  18. WHIRLICANE: A personal favourite, Whirlicane has the power of both the whirlwind and the hurricane! He may not traditionally be the type to take punches from the likes of Superman, but just say he can cushion himself with a field of wind around him or something. And let him shoot lightning. Easy.
  19. HI-TECH: Another supervillain I have mentioned before, she has a robot body that could easily put her on par with the Brawlers in the game.
  20. METALLO: I get that the Blue Steel designers probably avoided Metallo because they were avoiding using kryptonite and Metallo is a kryptonite-powered cyborg. But he’s also one of Superman’s most recognizable foes who also just happens to be perfect for fights like those this game offers. If you don’t want to bother programming it so some characters are more weak to kryptonite attacks than others, just make sure his chest beam shoots out with enough force and energy that it would clearly hurt anyone.
  21. MR. MCTAVISH: If we’re working in Metallo, we could basically the same powerset to make Mr. McTavish, the kryptonite-powered robot from the ’50s show. This should only be done if you’re willing to have him look like a boxy ’50s robot. If you’re too cowardly to do that, you don’t deserve Mr. McTavish.
  22. TERRA-MAN: Superman awesome space cowboy foe. He’s less of the Brawler type and more a gunslinger, but I’d love for him to be included nonetheless. Within the game, his weapons aren’t really that functionally different than heat vision or whatever. There’s no reason to assume he can’t hold his own in a super-fight. We’ll just assume he left the horse at home.
  23. BLACKROCK: There have actually been a lot of different takes on Blackrock, as it is not an individual but an identity that has been used multiple ways over the years. No matter what, it’s a supervillain design that could be worked into the story and provide another Brawler for the game. If anything, the lack of existing specific lore means it is a more malleable concept to work within the context of the game.
  24. THE GALACTIC GOLEM: It may actually be above the level of the rest of the Brawlers in the game, but it doesn’t have to be. It’s an interesting design and could be used as a final boss or something in the story.
  25. BIZARROS: The real Blue Steel game was going to include the Bizarro Superman, but it’s important to remember that there can be more Bizarros as well. Bizarro Supergirl, Bizarro Steel, Bizarro Clawster. Some would have different powers, but some could really just be palette swaps for other Brawlers.
  26. KRYPTO: Yes, the Super-Dog himself. I recognize that there would probably have to be a few changes to gameplay if you’re playing as a dog, but honestly I can’t see it being that many if the mechanics of the game are just brawling and fighting. A dog can do as well as any humanoid man, surely. Bonus: You could use those same mechanics and include Lex Luthor’s super-powered dog Destructo as well.

So there we go, twenty-six options for playable characters who would be fun to play in a Superman game and I didn’t even have to be exhaustive, let alone dip into the well of the New Gods. Somebody send this list back in time to Blue Steel people, and while you’re there make it so that game didn’t get cancelled, I guess.

Planet Gurx: A Final Batch of Animals

I am nearing the end of my current series of posts about the planet Gurx, but I still have a bunch of drawings of animals from that world, so here’s one last post of them just to use them up:

Sooashoo

Sooashoo are related to Twooay, but are not eusocial like them. Instead, these are solitary animals who only come together when it is time to mate. During their lives they travel far and wide, but they are driven to return to their place of birth when it comes time to mate, resulting in mass migrations to certain points in Gurx’s oceans that attract the attention of many predators.

Gudiv

Gudiv are ubiquitous across Grux, and have been for long enough that they are enshrined in the myth and idiom of Strondovarian culture. Gudiv primarily prey on corpses, and breed in them as well, so Strondos consider them signs of death and a metaphor for one being forgotten as time goes on. As such, they’re not popular.

Bweggel

Bweggel are cave-dwelling creatures that are completely sightless and rely on overdeveloped Rel that allow them to hear, smell, and even feel the slightest of air movement in the pitch dark environments. Bweggel grow to be about 30cm tall on average and have a gecko-like ability to climb walls. They tend to live near the openings of caves or near underground streams, which are locations where they might find small Vootuph to prey upon.

Gethaihiti

A small Vootuph species that live in the grasslands, Gethaihiti are notable for a mating ritual in which the two interested parties impregnate one another and then fight to the death so only the strongest of the two will get to raise the next generation. Strondovarians consider this to be highly humorous, since no matter how “strong” the resulting generations are, Gethaihiti are still just little bugs.

Emoaisa

A massive form of seagoing Lapaouger, the Emoaisa are ambush predators that hang out near watering holes waiting for some unsuspecting land creature to come by for a drink. The Emoaisa’s forelimbs are adapted into strong grasping appendages that pull their prey into a set of barbs and clamp down, making it nearly impossible for the victim to struggle free before being drowned. They have been known to, on occasion, make the mistake of attacking some piece of Strondo technology like a boat or a robot, which doesn’t end well for anyone.

Iveakkia

A pretty standard Glounaph species, Iveakkia are large and live in massive flocks (though their numbers are much lower now than they were before the Strondovarians industrialized the planet). Iveakkia mate for life and put more care into raising their offspring than most other Glounaph. They are extremely clever and have been observed using tools.