Living on planet Hurch there is a species of fuzzy, peaceful beings we can call the Hurchans. They seem simple to our sensibilities, but they’re actually very technologically advanced. If they wanted, they could easily spread across the galaxy in a matter of months, but they don’t want that. The Hurchans are content to live on their happy planet and keep to themselves, and since it is a paradise by almost any standard, why wouldn’t they?
The Hurchans are a little bit shorter than humans on average, but otherwise are somewhat similar, with traits that would seem commonplace in a mammalian species, such as giving live birth and bodily production of food for their young.
Little Choy once dropped in on the planet Hurch to do his job of flinging insults.
Joplozzer likes to dance. Long ago in Hurchan culture, dancing had a significant role in mating rituals and dominance displays. In the present, however, it is purely a recreational act, and that’s the way Joplozzer likes it, because Joplozzer is actually a very nervous sort who doesn’t want to show any kind of dominance, but just wants to have fun.
Frank Zud spends a lot of time in the planet’s Technocaves, which is a vast and complex series of tunnels and caves that are full of wires and machinery that travel all over the sub-surface of the planet. Once these tunnels were a vital part of the planet’s techno-scene, but as technology advanced beyond the need for them, the tunnels became a haven for hobbyists and tinkerers who like the “retro” appeal. Frank Zud has portioned off a system of the caves and is designing a giant amusement park-style set of rides and mazes for others to enjoy.
Cleebin is an old Hurchan who has been through a lot: war, disease, loss. But now, as an elder, Cleebin has become of a religious sort. Though there is no longer any single majority religion on Hurch, and most Hurchans don’t tend to think about spiritual matters, Cleebin spends time perusing ancient texts about beliefs of Hurchan cultures that are long lost. Cleebin feels that there may be forgotten truths in these old beliefs that could be of use in these modern times.
A Fact About Hurchans: It might seem like Hurch would be a good candidate for alien invasion. In fact, in the last two thousand Earth years, the Hurchans have handily repelled seventeen different threats from outer space. Hurch has earned a reputation for being utterly unconquerable.
It can’t be overstated: This movie depicts a universe in which bees are uncannily human. They speak English, they have technology and family units, they have furniture and clothes, they even have their own version of Larry King. But the beekeepers in the movie are inhumane. One benefit of the doubt can be given to the beekeepers: The bees have a policy that, until the events of the movie, they don’t speak to humans, but even so, these beekeepers see the bees who have chairs and paintings and still call bees “pinheads”? Not very observant.
Unlike my ideal beekeepers, these guys aren’t protecting their bees. They are exploiting them. One of them says specifically that “we throw it in some jars, slap a label on it, and it’s pretty much pure profit.” From the sounds of it, they don’t spend any money on taking care of the bees. The hives they make for their bees are represented as unfurnished, minuscule apartments with propaganda pictures of their queen about. The beekeepers have the typical technology, but even that is twisted to jerk-styles. When describing his smoker, one beekeepers says “Ninety puffs a minute, semi-automatic,” which sounds impressive until he adds “Twice the nicotine, all the tar!” These guys are actually addicting the human-like bees to the smoke to keep them exploitable. This “They make the money, and we make the money” style is pretty abhorrent. Real beekeepers give something back. Also, these guys never portray any fighting or supernatural abilities. They don’t amount to much.
In a way, the real beekeepers in this movie are the bees themselves. But I don’t think that counts.
Thrensans are a bipedal, three-eyes species that have adapted to running around on the plains of the planet Thrensa.
Gujjer is a Thrensan, and it is worth noting that that profile also determined that dead have started to rise on Thrensa and eat the living. That’s gonna pretty important factor on their world, I’d say. This is not going to be a typical zombie situation. Though they like to eat flesh, these arisen dead are not mindless or rotting. It is not the result of a virus or anything, but of a curse put upon those tribes who have offended their ancestors. Living Thrensans are grazing animals, these flesh-eating dead ones are now their most deadly predators. If the cursed dead have a weakness that will put them back to rest, it has not yet been discovered.
Ubdill is a member of a tribe that is besieged constantly by the undead. They’ve had to stray far from their ancestral migration grounds to keep ahead of their pursuers and they are now in unknown regions where they don’t know the secrets of the land. In addition to the uncertainty, this also brings them into conflict with the native tribes on whose grounds they trespass for survival. Ubdill worries that this break from tradition could be enough to offend their ancestors, and so lives in fear that they will wind up just like their enemies once they can run no more.
Aldak‘s tribe has encountered the undead, but only occasionally as the dead who rise in that region tend to leave to join larger groups elsewhere. Aldak, the leader of her tribe, has tried to investigate the cause of the rising dead and, if possible, find a solution. This has meant actively seeking out the enemy, a strategy that has resulted in the deaths or more than one tribe member. Because of that, Aldak’s position as leader has been questioned by some of the others, adding another complication for Aldak in these desperate times.
Vinndy lives in a large island region surrounded by natural borders that keep the risen dead from entering. They have heard the stories about the problems of the rest of the world is facing, but they aren’t yet sure of the truth. Vinndy still gets to live the kind of life that Thrensans used to enjoy. Sure, there are natural predators, but the Thrensans are still the smartest lifeforms on the planet, evolved specifically to escape.
A Fact About Thrensans: Fictional stories told orally is a very important aspect of Thrensan culture. An interesting difference between their stories and humanity’s is that Thrensans don’t have tales about heroes violently defeating enemies. A hero to Thrensans is one who is able to outsmart and, most importantly, outrun dangerous threats. If the villains or monsters of a Thrensan story die, it is because they starve to death after failing to catch the good guys, rather than because the good guys kill them.