Super Sunday: Some More Non-New Characters

The “Supernatural Sunday” theme has been going on for more than a year now, so I think it is time to switch things up. But before we get into the next year’s theme, I will do another superfluous post of characters that aren’t even new:

Zappo

Mike Titus was a regular, ordinary young man who got caught in a science accident that gave him electricity-based superhuman powers. In Zappo’s world full of superheroes, this was not that uncommon an occurrence. It’s been known to happen. Following the examples of all the other people it happened to, he crafted a superhero persona for himself and got to fighting crime.

When I was in elementary school, I created Zappo. Drawing him at the time, his face looked like the mask he wears as I draw him now. Just inexplicable Bart Simpson-spikes on his head. I don’t know why I did it that way, but I think this mask at least makes sense of it. It would be very important to Zappo stories that he is not very powerful. A lot of superhero comics try to do stories with underdogs where the lesson seems to be “you might actually be the most powerful hero of all” and I hate that. It may go against a core tenet of superhero comics, but I don’t equate physical power with worth. Zappo would have some minor electrical powers and that’s it.

Also, we must never forget that a frog was also caught in the science accident and it also gained powers and it is now Zappo’s pet and he calls it Zap-Frog.

Clownsassin

The Clownsassin is the still-living spirit of a human who abandoned their birth-body to take on the forms of other people. Atypically for such people, when the Clownsassin takes on a new body, it immediately begins to get dressed like a clown and then go on a killing spree. Gotta have a hobby, after all.

The Clownsassin has made some cameo appearances in Secret Government Robots, including the currently running final storyline. I wouldn’t usually do a Super Sunday post for a currently-appearing character, but I wanted to talk about the origin of the Clownsassin. If it isn’t obvious from how often I mention finding information about characters in “my notes” dating back all the way to when I was in elementary school, I think up a lot of ideas but don’t follow through on stories as often as I ought. One of those things was to be “Wizard Ghosts”. They were meant to be a big part of a bunch of PDR stories, but they just sat in my head as I failed to tell those stories. And then, around 2008, the webcomic Dr. McNinja by Chris Hastings introduced Ghost Wizards (that image is from a later story). These Ghost Wizards were way cooler than my Wizard Ghosts, who were just magic users who had no permanent physical form of their own. I didn’t completely abandon the idea, Wizard Ghosts are mentioned a few times in Secret Government Robots, but I felt like I had to lessen their role. After literally years of internal debate (as I said, these things take a long time for me), I decided I can still use the ideas and just not call them Wizard Ghosts anymore. That is the term that SecGov uses for them, but they don’t call themselves that.

Muscle King Grotorr

On planet Deltoi, everyone is tough. You may think you’ve met some tough people here on Earth, but you are wrong. The Deltoids can slap rocks into dust, jump into orbit, and shrug off explosions. They are a warrior people who find all reasons to fight among each other and other reasons to attack other worlds. And strongest of them all is Grotorr. This is most fortunate, because Grotorr is a peaceful king, more likely to save other worlds from disaster than to conquer. Also, he has a gold tooth. There are Deltoids who crave violent invasions of weaker species, but Grotorr won’t allow it. After all, if those species are so weak, they wouldn’t be enjoyable to fight. Since no other species (that remains) is stupid enough to try to invade Deltoi, the only fights Grotorr gets that are worthy are would-be usurpers.

Grotorr appeared in a single Hover Head strip. I couldn’t pass up the chance to make that character into something bigger now could I? I picture Deltoid society being like the Saiyans on Dragonball. And not even what Saiyans are actually like, but what I assume they are like based on my limited knowledge. They fly around space with no ships and fight each other in world-shattering combat that takes hours.

Super Sunday: Smoldor and Evil Toe

Smoldor

Smoldor is a magical creature made from a mass of burning coal. Created by an evil pollution-loving corporation to fight CommandOak and the Forest Force. Smoldor is a strong, but dim-witted guy, but his burning touch is a formidable threat (especially to enemies made of wood) so he can’t be written off entirely. Still, most of the time he just makes stupid remarks and gets belittled by his superiors. It’s possible Smoldor might not actually be such a bad guy, he may actually just not know any better.

Good old Smoldor is just me continuing to grow the Forest Force’s resemblance to the 1980s cartoon franchises I liked as a kid. Every good villain in those days had at least one idiotic henchman. I have not actually designed any of the evil corporate people that Smoldor works for yet, but we do know that occasionally he would work alongside Mr. Slime. Also worth noting: The Forest Force are living tree people. It is my (admittedly limited) understanding that coal can be made from wood. How did the evil corporation create a living coal person? The answer may be very dark.

Evil Toe

The wizard Mak Skyruiner was a terrorist known all over the world. He and his forces sowed chaos with numerous bombing attacks on the capital city of the island kingdom Islopia. The superhuman law enforcers of Islopia (including the Beam) tracked Mak down and, in a violent climactic showdown, seemingly destroyed the wizard once and for all.

But the wizard was not entirely destroyed. A single toe remained, and was not noticed by the good guys. Having transferred enough of his essence into that solitary digit to remain conscious, the wizard used what magic power he had remaining to develop a small mechanical body to keep himself mobile. While he may now be much, much less powerful than he was, he is still alive, and where there is life, there is the opportunity for this Evil Toe to rebuild himself. And, perhaps more importantly, to cause whatever mischief he can to make things harder for the good guys.

Super Sunday: Skask and Clettox

Skask

The underground kingdom of King Mederex tries for a medieval aesthetic, but they do have access to modern technology, especially the higher ups. The lizard people in the kingdom are rarely higher ups, but Skask was an exception, because his of his technological skills. Using his computer prowess, he helped to guide the forces of Mederex during the conflict now known as the Secret Factions War. But that war was not won by Mederex’s kingdom. When the Secret Government finally fought their way into the tunnels and Mederex himself prepared to surrender, several members of the king’s court took their own lives. None of that for Skask, though. Instead, he uploaded his consciousness into the powerful computer system he had spent years developing. When they found his body, they assumed he was dead, but he lives on as a sort of electro-ghost. With the right technology, he can project himself into the world as a hologram, but often he will remain hidden in the form of information. No longer loyal to the king he sees as a coward, Skask is out for his own desires. What those are, remains to be seen.

Holographic Lizard Man Ghost Hacker. I dunno.

Clettox

The demon Clettox was left trapped on the Earth after some wizard summoned it her via a ritual, but was disappointed with the tiny demon he caught. Since then, Clettox has lived in the oceans, usually submerged, resting near the bottom, but when it gets hungry it will bob up to the surface and hunt down a meal, generally a human being. Moving quickly by skimming along the surface, Clettox can chase down a powerboat and devour those within in a matter of minutes.

I basically doodled this guy on the corner of a page to fill up space. I had no idea what to do with it, so it just sat there. Months later I had a dream in which someone had created 3-D computer models of some of my characters, including this guy, and he was depicted skimming across a water surface. Dreams are good enough for me.

Super Sunday: Wallfixers 6

Wallfixers

Last week I finished up with the Efmon Family, so why not go back to the other buffer I was doing this year for this week? You can’t stop me. These are the Order of Wallfixers are the good guy space wizards.

JuAb

There is an awful lot of freedom for those alien wizards in the Wallfixers. Once a being with suitable power is trained in the use of their power and they swear to use them to protect the multiverse, they’re free to go (To date nobody has sworn that oath and then gone on to break it by acting in their own self interests. After all, their training shows them pretty clearly what goes wrong when multiversal forces are monkeyed with, and it isn’t pretty). Some Wallfixers settle down somewhere they think they can do good works, others travel the multiverse looking for any trouble that may crop up. JuAb is more into preventative measures. Rather than patching up dimensional tears after they’ve happened, JuAb investigates evil types who have the technological knowhow to pierce universal barriers and, if it seems like they’re up to know good, JuAb will make its presence known. And JuAb isn’t diplomatic about it either. JuAb doesn’t offer warnings, JuAb hits them like a one-reptilebirdthing SWAT Team.

Nyrveek

Nyrveek is one of the elder generation of Wallfixers. She is very powerful and has located and, in her long years of service trained many younger members. But even an old alien wizard like she does not know the secrets of the founding of the Order of Wallfixers. As she gets older (several centuries old by human standards), she sees the multiverse around her in generally good shape (and her students are keeping an eye on it), so she has decided to look into the questions of the origins of her group. She now spends most of her time visiting the oldest alien laboratories and libraries looking for any clue to where the group originated.

Super Sunday: Efmons 6

Efmons

And now for my final look into the Efmon family, the bad guy clan I’ve crafted over Supernatural Sunday year. They’re monsterpeople who like their dark master Thalamaya and don’t like anybody who doesn’t like their dark master.

Kriduh Efmon

Kriduh’s skill as a fighter got her through the War alive. Now she teaches the younger generations to also become skilled fighters, so that they might hopefully survive the battles yet to come. This is not an easy task. The nature of the family’s Mutation Ritual means that every child who comes of age will receive a unique form with abilities different from everyone else’s. That means that if some kid winds up in the form of an electric tentacle man, she needs to be able to tell him the best way to utilize that. Still, it needs to be done, so Kriduh keeps up with her own studies, often learning what she needs to know from the libraries of those worlds conquered by her kin.

Bernuck Efmon

Bernuck is the Efmon family’s dopey idiot. Out of all his siblings and cousins and other relations, Bernuck has the dubious honor of being the stupidest. He tries to fit in with his mystical warrior brethren, but he’d honestly rather not bother. If other planets in other universes don’t want to worship Thalamaya, why should he care? It’d be a treasonous thought if anyone bothered to listen to it. But they don’t. Instead, the Efmons try to make use of their big idiot by having him man an satellite outpost orbiting one of their conquered worlds. There, he is supposed to be monitoring lest enemies show up. Instead he sleeps a lot and watches movies. Nobody knows it, but this is the weakest point in the entire Efmon family’s operation multi-dimensional operation.