Super Sunday: The Villainy Alliance

The Villainy Alliance

Suppose that you’re the kind of person who is completely okay with identifying yourself as a supervillain. Your disdain for society has placed you in a mindset where you can happily say “I’m the bad guy” and your love of death rays keeps you from just being satisfied with drug dealing, tax evasion, or politics. You need to be a supervillain and that can be a lonely life. Superheroes keep beating you up and henchmen are unreliable. But the thirteen members of the Villainy Alliance prove that supervillains can work together and fight loneliness and the forces of good at the same time.

Major Crimewave

A cyborg with a variety of weapon arms, Major Crimewave was never really in the military, but he liked the idea of military rigor and discipline so much that he based his attempts to conquer the world around it. Eventually, though, he realized that world conquest was a bit out of reach for one guy with a platoon of crooks, so he joined the Villainy Alliance to make his goals more achievable.

Professor I

The result of a lot of genetic tinkering, Professor I is an incredibly talented little freak. It is unfortunate for society that I uses that talent for crime science. The builder of the Villainy Alliance’s headquarters and designer of many of their weapons, I doesn’t like to go on missions, but can always be found woring hard in the Alliance’s laboratory.

The Killer Corsair

The Killer Corsair is a feared pirate. She’s leader of a bloodthirsty crew of criminals who like to hijack ships and ransom crews, but the Corsair herself enjoys playing up the swashbuckling role and masterminding outlandish schemes. She provides the Alliance with her henchmen.

Multimonster

The Multimonster is used to working on a team, being a hive mind of alien creatures. On their world the group was the first to achieve this sort of gestalt unity, the rest of the population considering it abhorrent, but Multimonster grew strong. An insatiable urge to conquer brought the Multimonster to Earth and to the Villainy Alliance. Each segment of the Multimonster has different powers and they can separate to perform different tasks as needed.

Avian

On her own she was just a jewel thief in a bird suit that allowed her to fly, but since joining the Villainy Alliance, Avian has moved up in the ranks of infamy. And that is important to Avian. She is very interested in maintaining a reputation as a badass criminal, because as far as she’s concerned, if you aren’t tough, you’re weak, and that’s the worst thing you can be.

Jerboa

A wanted criminal tried to escape police pursuit by hiding in a science experiment, he wound up trapped there as it activated and became mutated with a Jerboa. With his newfound superhuman hopping abilities, combined with his previous streetfighting experience, he became a formidable fighter, but not so powerful that he can take out most superheroes. With the idea of safety in numbers, Jerboa took up with the Villainy Alliance.

The Rubber Bandit

It’s a simple concept: a criminal who can stretch like rubber. For years the Rubber Bandit has been a successful part of the supervillain scene. Using the profits from his crimes, the Bandit funded clubs for super-criminal networking that led to bringing together the Villainy Alliance.

Voidface

Some sort of sentient portal to an empty dimension, the being known as Voidface has commandeered a human form and joined the Villainy Alliance. With the ability to create suction or expel force through the void in his face makes him a powerful foe. His motives are not entirely clear, but he seems happy to do crimes with his friends.

Incinerato

Some people just love the dramatics that go along with supervillainy. Incinterato is one of those. With the ability to generate and control flame, Incinterato wasted no time dressing in an elaborate costume, building a fire-themed headquarters, and holding cities for ransom. When the opportunity to join a full-fledged supervillain team arose, he did not hesitate for a second.

Volley

Given the ability to generate bursts of energy at will, Volley served in the military for several wars, but eventually looked at his life and saw how little he had to show for it. Instead, he decided, he should be working toward more selfish ends. He became a supervillain, then joined the Alliance, and has had such a good time that he’d got no compunction to go back to the straight and narrow.

The Blue Brute

A criminal from an alternate timeline who escaped justice their by coming here, the Blue Brute is an extremely strong and violent offender. In a way it is fortunate for society that the Blue Brute has been recruited by the Alliance, because on his own the Brute would simply be following his own homicidal whims.

Pangolin

Wearing a suit of cybernetic armor modelled after the pangolin, the criminal called the Pangolin was a formidable force as a bodyguard for hire for various mob bosses. But when one of those bosses thought it would be a good idea to kill off the Pangolin because she knew too much, the Pangolin had no choice but to kill the mob boss off. That pissed off the entire crime syndicate and the Pangolin was on the run. At least, that was, until she found a home with the Villainy Alliance. The syndicates are not stupid enough to continue their vendetta against this group.

Crime-Diver

When you’re entire theme as a supervillain limits you to underwater crime, you have few options. Sure, the Crime-Diver is strong and tough and can hold his own in a fight with a superhero, but unless he’s underwater, he is just a thug on the low-end of the dumb muscle spectrum. But with the Alliance, there are always smarter villains around who can find a role for the Crime-Diver’s skill set.

Super Sunday: The Violence Sisters

The Violence Sisters

In the battle that was the dawn of time, The Great Genitor, the Space Spirit of Creation and founder of the Astrolympians, banished the Twin Emptinesses to allow room for existence to exist. But Genitor’s victory did not mean there was an end to battle. Even to this day, Genitor’s daughter, the Space God of Courage Valia, has to deal with several enemies powered by the negative influence of the Emptinesses. Lord Terryr, the Space God of Fear, for instance is the son of an Emptiness, but not all of their servants are their direct offspring. The Astrolympians’ Space God of War has many children, some among them allies to Valia, but a set of triplets begotten by War and the Space God of Hatred are among the most problematic foes Valia has to face.

The Violence Sisters, Cruelty, Brutality, and Ferocity. As with all gods, Space or otherwise, they are the living embodiments of the things they symbolize. While Lord Terryr is out for his own goal of domination of humanity, the triplets are loyal to the Emptinesses and their goal of destroying creation. The sisters dwell in the Caves of Emptiness, a sort of pocket dimension full of portals through which they can view and travel to the Earth. By influencing events, often taking the form of mortals to influence events so that any potential conflict escalates to the deadliest outcome they can.

There is no hierarchy among the group, each contribute to their cause as needed without any need for discussion. Ferocity is most likely to incite a crowd to violence, Brutality is the one who works to ensure that that violence is as savage as possible, and Cruelty exists to make sure the violence lasts as long as possible. It is up to Valia to show the mortals that sometimes the braver way to act is not to resort to violence. But luckily for her, she also gets to beat up on this terrible trio to further that cause.

I guess I can also mention that I originally sketched Brutality and Ferocity separately without any intentional connection between the two. When I picked up on their similarity, I added Cruelty because I felt like a trio would work even better. With that done, seeing they were named after concepts, I figured they’d fit into a pantheon of gods and it turned out I already had one of those lying around. The triplets were a perfect fit for the Astrolympians. I had already given Valia one villain in the form of Lord Terryr, and I hadn’t planned on spending so much time building up her supporting cast like this, but I do find that the Astrolympians are one of the things that have come up in my Super Sundays that have best stuck in my mind. I will possibly return to them at some point. But considering that neither these nor Terryr were intentionally created for that purpose, it will probably have to happen unintentionally.

Super Sunday: Voltagoblin and The Sorceror in a Tiny Car

Voltagoblin

The Voltagoblin is the last of his kind. For most of his existence, the Voltagoblin lived in a pocket dimension contained in a candle. The candle was owned by a mystic, who would enter the dimension and live like a king. That was not enough for the mystic, though, so outside of the pocket dimension, he was a magic-using criminal. That attracted the attention of superheroes like the Beam, who shut down the mystic’s operation.

The denizens of the pocket dimension, without their ruler, tasted freedom, but the mystical maintenance of their realm suffered. Faced with the apocalypse of their fantasy world, Voltagoblin and several of this fellows formed a sort of roving band of warriors and ruled over the ruins. There were other bands, of course, and fighting followed. Ultimately, the electric-powered Voltagoblin discovered the portal the lost mystic used to get to Earth. “Screw everybody else” was his line of thought as he passed through the portal and closed it behind him. Once he realized what was the deal was, he snuffed out the candle’s flame.

Sorcerer In A Tiny Car

Vroom. Vroom. Abracavroom.

With mystical control of the four elements and of his four wheels, this mysterious driver races into towns and attacks armored vehicles, stealing what he can, then races out of towns, never stopping for a second. Even when opposed by the police, or the Guild of Crime Fighters, the Sorcerer in a Tiny Car never slows down. He’s never even stopped long enough for anyone to learn his name. So far, though the good guys have sometimes prevented his thefts, none have ever managed to catch him.

If I’m using this year to create the kind of villains I want to see in superhero comics, this guy is one. Supeheroes and Tiny Cars need to be united, dammit.

Super Sunday: The Gglemps

The Gglemps. Strange beings from some strange dimension, they occasionally turn up on the Earth to enact some evil scheme or another. Most often they are seeking silver and gold, rare elements of mystic power on their home world, but this otherworldly duo is not above returning to Earth just to take a shot at revenge on some hero who has foiled their schemes in the past.

Each Gglemp has a single eye (capable of seeing thermal heat), claws, and tough greenish skin. Each is over seven feet in height. They could not easily blend in to a crowd of humans, but they generally don’t bother to try. Though neither is fluent in any Earth language, they have both picked up bits and pieces of English, German, Urdu, and Russian, so they can have grown capable of communicating with humans. Unfortunately, that has only lead to them agreeing to work alongside some of the world’s other supervillains, like the Besuited Beast or Sorcerox.

First, the apparent leader of the duo, is the ever-smiling Glad Gglemp. Agile and lanky and prone to sudden movements, the Glad Gglemp is the more talkative of the duo. It is the one that is more likely to communicate with humans, be they victims or allies. The Glad Gglemp also seems to have some skill as a prestidigitator and can throw a blade before the victim even knows it is coming.

The Glum Gglemp, incredibly strong, unbelievably tough, and terribly morose. It does what the Glad Gglemp tells it to, but doesn’t seem to be just dumb muscle. The Glum Gglemp is often the one who has to get into the fights when a superhero shows up, but it is also the one who seems to understand more about Earth-technology. The Glum Gglemp is the one who can commandeer a vehicle or work a phone or computer when such a thing is needed.

Almost nothing is known about the strange dimension from which the Gglemps hail, but a magical hero called the Danger Mage once traced the energy of the portals through which they generally arrive. Hoping the find something in their world that could prevent them from returning to Earth, the Danger Mage used his magical knowledge to open another portal to the same destination and went on an investigative journey. He never returned. Only a panicked mental message to his assistant to “Close the portal!” to give any indication of what had happened.

Super Sunday: The Besuited Beast and the Burglaroid

The Besuited Beast

Governments are obsolete. Corporations rule the world now. If you want power, business is the route to take. But watch out, there are already those who have power in the world of commerce, and they don’t love competition.

The Besuited Beast works through proxy corporations and anonymous holding firms, but rumors of his existence have spread. People aren’t sure if he’s some sort of demon bent on acquiring wealth and power or simply a deformed businessman, but his penchant for hostile takeovers has made his intentions clear: complete domination of the business landscape. Those whose businesses are at stake might want to know more about there opponent, but who could investigate such a mystery? The Panda Detective, of course.

It’s inevitable that I’m going to write some corporate-type villainy every now and then, given my beliefs. That said, I’d try to be even-handed and not make literal monsters out of them. Except this time, I guess. I’ve got to have one.

The Burglaroid

Treasured things are kept behind closed doors and in locked boxes, which makes them a tempting challenge to a being who likes nothing more than to violate secret locations. From a mystical otherworldly dimension, the Burglaroid comes to Earth with no other purpose than petty theft. To him, the monetary value of an item is meaningless, but the sentimentality of the item is what is enticing. Most importantly, if someone is worried about an item being stolen and makes an effort to protect it, that is an item the Burglaroid will want.

But when a creepy freakish being sneaks into your house in the middle of the night and takes only some trinkets that only matter to you, who can you call? The police wouldn’t care even if they did believe you. Who could investigate such a mystery? The Panda Detective, of course.

I don’t know what my fascination is with using the -oid suffix for names on my Super Sunday thing here. I’ve got Conjuroid, Horribloid, Orbzoid. I had to cut myself off from doing it during the hero portion, but I figure that since I hadn’t done one for a villain yet, it was fair game.

Why two villains for the Panda Detective in one week? Why not? They just seemed to fit.

(Guest Coloring by my friend @sanityormadness)