Phone Guys in 2015



Once again I dip into my buffer of alien wizards because I didn’t have time to scan and color the Supernatural folk I drew this week:

The Pllvm homeworld of Polpplplo’s universe was highly advanced, the capital planet of a federation that spanned a dozen star systems. Polpplplo was part of the crew of a comet-snaring ship, a ship that, as one might expect, captured comets and other sources of ice in space to use it in the process of colonizing worlds. When, on one occasion, this ship was damaged and it seemed like all was lost, Polpplplo instinctively used his magic potential to transport the whole shop through space and time to a pocket dimension. He and the crew were stranded there for years before the Wallfixer Dryon Veha discovered them. After returning the crew to their homeworld, he accepted Polpplplo as his newest trainee.

Many who are brought into the Order of the Wallfixers are discovered when they are adults, after some traumatic experience that brings their powers into notice, but Dordidger was only a few years old when a Wallfixer named Tacessa Medt noticed him. Dordidger’s species was not one with strong familial ties, the young were left to fend for themselves. So, with nothing tying him there, Dordidger happily signed on to train as a Wallfixer. Studious and helpful, Dordidger became the ideal Wallfixer. Often Wallfixers work in a solitary fashion, but Dordidger became part of a group that tend to work together dealing with issues like cross-universal wars.
The thing about Dordidger is that he first appeared in a book I once tried to write and then it was lost when my computer died. I didn’t mention it in that post, but the story of Paco McZap was the place where I first utilized the Wallfixers, well before I brought them to Secret Government Robots. In that story, Paco forced Dordidger to help him cheat on tests.
‘Sup, fools? Char’Nagh is nigh. Praise the Dark Lord Char’Nagh and his grudging willingness to let the world continue existing for another year!
Looking at my year-end post from last year, it was basically whining about how I’d had so much work and school that I didn’t feel I was accomplishing anything else. Well, that’s the same this year. I do feel like I’ve accomplished some things, having introduced Beekeeper Reviews to the site and working on a secret project with Kip, but Secret Government Robots has especially suffered, since I’ve been prioritizing it as my lowest thing. That’ll change in the new year, as we approach a big finale story. Let’s go ahead and assume that 2015 will be my most productive year ever, why not?


Team Spirit
The Phantoms were once a hockey team at the bottom of the ranks in their league. That all changed when the team got a new owner, wealthy energy magnate Maxwell K. Sumner. Sumner, who had picked up some knowledge of the occult sciences during his rise to power, summoned a spirit to help his team win. This spirit, which he naturally calls his Team Spirit, is a personification of athletic skill that possesses his players during games to guide them to victory, and it grows stronger with every win. With this bit of performance enhancing magic, what could possibly stand in the way of the Phantom’s winning the cup?
Whereas most characters I’ve put up for this exercise are such that I would want to use in stories like comics or cartoons or whatever, this one is specifically something else: I want this character in a video game. If sports games haven’t changed too much since I was young, the general mechanic allows you to switch between players on the team at will. This game would take that idea to the next level, and you’d be the Team Spirit possessing the players to help them win. Whichever player you are in would be granted special ghostly powers, you’d get to unlock more powers as you win more games. I figure that later on, as the other teams start to realize something is up, they’d start finding their own supernatural ways to buff themselves. Basically it would make it so that there could be an actual reason to play a sports game for once. And while this one would be a hockey game, it would definitely spawn a franchise that would incorporate basketball and baseball and so on. Definitely.

Derek Jones
Derek Jones is the Red Shark‘s sidekick. Having been exposed to a magical potion, young Derek gained mystical abilities such as super durability, super strength, super speed, and super senses. Though the Red Shark is always reluctant to let Derek tag along on adventures, the boy is more than capable of handling himself, and often even shows up the adult hero.
When I found myself having drawn a sketch of this young-looking lad here, I had no idea what he was supposed to be. I figured it would be plenty easy to just ascribe some supernatural elements to him and fold him into Supernatural Sundays, but even then I didn’t know quite what to do. Often during the Supervillain Sunday year, if I were stumped, I could just assign the villain in question to one of my heroes from the year before that. Why not do something similar now, I thought. Being so young-looking, I thought he could fly as a sidekick, so I attached him to one of my Golden Age-inspired heroes and the rest just fell into place. I figure he is probably a very annoying kid.