March (twenty-third) of the Phone Guys




Natalie Lincoln
A long time ago, someone pissed off some powerful supernatural entity. That entity put a curse on that man, one that his family would carry with them forever. The curse marked all who carried that man’s blood with a mystical sigil visible only to those skilled in the occult arts. It told them “Attack this person and you will be rewarded”. The supernatural being was good on its promise, any sorcerer or demon who killed a member of this family was granted whatever they could wish from the supernatural being. This meant the family was under constant attack from greedy mystics and monsters, but the family did not die. They were a hardy group, they were survivors. If anything, this curse has made them stronger. The members who survived to procreate were those most skilled in fighting supernatural threats, and they passed their skills on so that, in the modern day, the family is the source of the world’s most skilled supernatural-fighters.
Natalie Lincoln is one of that man’s descendants. She was fighting off wizards by the time she was nine and survived her first ghost attack at twelve. She now possesses a magic boxing glove that deals special damage to mystical threats. The occasional idiot still makes an attempt on her life, but Natalie finds it little more than a minor annoyance.
One of Natalie’s cousins in the Lincoln family has already appeared in a PDR work. A handful of others are out there, so maybe I’ll squeeze another one in before Supernatural year is over.

Heldimor
The besieged city of Mendonia was the setting of a climactic battle against an army of evil dark gods and monsters that had rampaged across the land. from all over the world had fallen. All seemed lost until Heldimor’s arrived with the weapons and armor of his ancestor Lodimor and leading an army of enemy prisoners that he had freed. Heldimor had found a potion that turned the prisoners into mindless slaves, who only acted at his command. This rush of unexpected reinforcements was just what the good guys needed. They drove off the enemies at last and the world was safer than it had been for generations. Heldimor was, of course, regarded as a hero. For a time anyway. Eventually it was realized that the army of prisoners was stuck in that state, just a mindless army that answered only to Heldimor. It allowed Heldimor to build himself a castle with an incredible staff of servants, but other people started to wonder if it wasn’t a horrible thing. Heldimor had enslaved living beings, even if they had once been enemies. Tension grew between Heldimor, who now also had a number of non-mindless followers, and the Mendonian government who appreciated what he had done, but saw problems with what he was doing. Eventually Heldimor withdrew, keeping to his own small realm not far from the city he had once saved. There, it is said, he begins to feel angry toward those he feels have rejected him and now the Mendonians worry if there isn’t a new evil army that will someday sweep in to conquer.
This is me starting to fill out my fantasy universe. As I’ve mentioned, I’ve got a ton of characters for this among my notes, but for some reason I still haven’t dipped into those. Heldimor, like Weggles before him, is just someone I made up on the spot. Digging notes out of a filing cabinet is so much work, after all.

This is the last of the alien wizard buffer I had built for myself. I could do more Wallfixers later in the year if it comes to it, but I may not. Who can say?

The sea-serpentine Wallfixer called Mivvle is one of the many Wallfixers to come from an aquatic world. Born into her world’s equivalent of royalty, when her powers first began to manifest, it was taken as a sign that she could be some kind of messiah. That thought terrified Mivvle and she fled the way only a Wallfixer can: by traversing the transuniversal gulf. Unaccustomed to her abilities, Mivvle travelled far, across countless dimensions and universes, until she was hopelessly lost. Though she eventually met the Order of the Wallfixers and was trained, her home universe is so distant from the local multiverse that even the Wallfixers are unable to pinpoint the location. Though she keeps busy with the work that Wallfixers do, she does hope to one day see her home again. She doesn’t know it, but that world holds out hope that its savior will return some day as well.

Mr. Zoip uses his magic powers mostly to play tricks on superheroes. If that doesn’t seem like a particularly valorous use of his abilities, it should be noted that he believes that doing it will make those heroes into better people. The Beams of Universes White and Green had an adventure that revealed to them the multiverse, so Mr. Zoip did his Wallfixer duty to make sure that they weren’t liable to break anything. He accepted their color-themed naming of the local universes. Using his magic to subject the Beams to various pranks, Zoip ensured that they would be able to think their way out of circumstances that involved other resolutions than violence. He never bothered to explain that to them, though, so they just think he’s a jerk.
