Super Sunday: The Runk

The Runk

The Runk evolved as a big-headed orange-skinned species on the planet Trolsa. A physical description of what the Runk look like is irrelevant, because Runkish religious tradition states that most of the body is unimportant and can (or even should) be replaced by cybernetic technology that allows for a greater range of abilities. Moments after birth, an infant Runk is modified, and that never stops. It is considered evil to replace ones heart, lungs, brain, bladder or eyes with cybernetic technology (though, adding an additional cybernetic copies of those organs is fine). Though it is not deemed blasphemous, it is considered a faux pas to replace or even cover one’s face. Other than that, everything should be upgraded.

The Runk have reached into space and met other species in their galaxy, such as the Ugder.

Wilnad Unken lives on the homeworld Trolsa. There are three large nations still on the homeworld, two of which are focused on space travel and trade with alien species. The third nation, however, prefers to stay within the Olkai star system that is their home. Though living on the planet with an ideal atmosphere for the species, Wilnad, like many Runk, lives in a fully contained atmosphere that allows them to maintain their preferred living condition.

Off-world Runk rarely feel the need to gather together into tight-knit communities and generally melt into the other cultures with ease. Frudfuhl Te is such a case, living in the seedy underbelly of a multi-cultural city on the Ugder homeworld. Making a living as a hired thug, Frudfuhl is a menacing machine of death, or at least looks enough like one to make enemies afraid.

Tesky Weel lives in a monastery called the Runka Zongit on a tiny planet called Remmik which had no native life of its own. The monks of the Runka Zongit are trained in various virtues including kindness, benevolence and having cybernetic tails.

A Fact About the Runk: In general, but especially among those who have colonized other worlds, there is a strong desire among the Runk to creates statues and monuments. Almost every planet they’ve reached will have some sort of monument celebrating their arrival.

Universe: Narsidon

Super Sunday: Clobgins

Clobgins

The Clobgins are a four-armed bipedal species that has a singular large eye on their head and a thick tail. They stand only two feet tall, but their technology is so advanced that they would appear to us to be magical little beings. They’ve tapped into forces of the universe we can’t understand, so we can safely call them a race of alien wizards.

The Clobgin homeworld, Clobb, has been heavily modified since the forest world where they first evolved. Using their magic powers, the Clobgins have transformed it into a multitude of mystical domains, separated by bubble-like domes, that each have their own internal physics. From space, Clobb doesn’t even look like a planet anymore, it looks like a collection of multicolored soap bubbled floating through space where a planet once was.

Collesho is a wizard who lives in a domain that preserves the forest style of the world’s original form. The denizens of that particular sphere are the traditionalists of the Clobgins, the ones who protect the “old ways”. The rest of the domes are fine with that. They don’t care about the old ways, so let the forest wizards protect them if they want it so bad. Collesho lives in the old ways, tending an orchard that produces fruits that are perfect for potions and elixirs and unguents and all that.

Vydarn is a gruff miner in an underground domain. When the planet was normal, this domain would have been uninhabitable, the pressure and heat being too much for life. But now, the Clobgins can walk around in tunnels that run next to streams of magma with ease. Vydarn is mining for gold, which is great for making magical talismans.

Marmoi lives in a sky domain full of floating islands and airships. Marmoi is an adventurer who seeks opportunity wherever it arises. A lot of the time, this means that doing crimes, though. A particularly common “adventure” is gliding onto some island and looting their goods. Fun and profitable, but not particularly respectable.

A Fact About Clobgins: In most of the various domains of Clobb blood sacrifice is a very common procedure. In domains that can’t convince the population that being sacrificed is an honor, it is often a punishment for criminals or prisoners of war.

Universe: Brown

Super Sunday: Fuzzadons

Fuzzadons

A furry, quadripedal species without the ability to see, the Fuzzadons have no eyes. Their sense of hearing is also considerably weak compared to human standards, but the large nostril slits on their head give them very good senses of smell. Their homeworld is a small one, orbiting an old red star.

Nestwa, like most of his kind, lives in a pack made up of close friends and cousins. Though there is no “leader” of most packs, there is almost inevitably a Favorite, one who is most loved by the rest and who the others are most likely to listen to. Nestwa is the Favorite of his pack, so it is because of his own restless nature that his pack has a tendency toward wandering the lands without a plan for settling down. Luckily, Fuzzadons are not very territorial, so they don’t end up in fights with anyone, but there is a lot of danger in not knowing what kind of landscape they might be in on any given day.

Keddul is a rare Fuzzadon without a pack. She is also a wanderer, but instead must take shelter with the local packs wherever she ends up. This is a viable lifestyle for her because of her species’s altruistic customs regarding taking in guests, and Keddul repays the kindness by offering her skills as a repair carpenter (Fuzzadon structures are all built from woodlike materials that must be regularly repaired given the planet’s frequent windstorms). Though Keddul can enjoy the many packs she encounters for a time, she is most happy when she is on her own, between jobs, camping out in the wilderness.

Keever is a much more “settled-down” sort. Living with a sizeable pack in a valley full of dozens of similarly-sized packs, Keever is the Fuzzadon equivalent of a city-dweller. Although Fuzzadon’s are generally nice, skittish beings, when they live in such close quarters, tempers can flare. As a fast and agile specimen, Keever is considered the default “Calmer”, whose job it is to separate Fuzzadons who have gotten into a fight and keep them separate until they have cooled down.

A Fact About Fuzzadons: The Fuzzadon language is a completely physical one made up of rubs and taps, which means that it must be done up close and personal and, very often, one at a time. Scent marking can be useful for spreading a message quickly, but complex conversation is a very intimate experience between two Fuzzadons.

Universe: Red