Super Sunday: Wallfixers 2

Wallfixers

It’s the season of exams and final essays, so I’m going to revisit the Order of the Wallfixers, the group of alien wizards I use when I am running behind on sketches:

Drinnz

On Drinnz’s homeworld, travel between the universes has been known and utilized for generations, so when Drinnz was approached by the Wallfixers who had detected his potential for extreme cosmic magic, there was less culture shock than most new Wallfixer recruits go through. Drinnz quickly caught on and became a hero of great renown among the many species and universes in his neck of the woods, then he used that fame became a politician. Now a high-ranking Chief and uses that position to try to promote causes that benefit the Wallfixers. He’s also a frequent target for assassination attempts by criminals from all over the multiverse.

Plplppow

Plplppow was born in a particularly crime-ridden neighborhood, where it seemed like the only way out was to become a criminal yourself, or die a victim. Plplppow proved them wrong by developing magical powers that only occur once in ever several billion sentient beings. Nobody had thought of that one. Plplppow was quickly recruited by the Wallfixers and had no qualms about leaving her scumhole home to find adventures. And so far, she hasn’t made any plans to go back.

Plplppow, like Lupplol from last time, is a Pllvm. But Plplppow is from an Alternate Universe Pllvm Homeworld. I think that, among the Wallfixers, Pllvm are the most common species. They and their alternate homeworlds take the place of what would be humans and alternate Earths if this group had been made by someone who thought humans were worth reading about, instead of by PDR.

Super Sunday: Wallfixers

Wallfixers

The Order of Wallfixers is a multiverse-spanning group of alien wizards. Every now and then, a sort of glitch occurs and a sentient being is born with an inherent mystical power to travel between universes. It’s extremely rare, but in the infinite expanses of countless universes, rare things happen more often than one might suppose. Here’s some of them:

Lupplol

Lupplol was an ordinary kid growing up in the seas of the Pllvm homeworld. It seemed likely that he’d go into the family business, herding foodfish, but he always wanted something more. But suddenly, a dark force appeared in the local oceans: a dark force from Beyond Space and Time! Leeching off the life-energies of the Pllvm, a daemonic monster began to materialize, an army of warped Pllvm serving as its minions. Lupplol’s family was among those converted. The boy’s life was ruined, until a strange visitor, also from another world, came and showed Lupplol the vast power within him. Using his new-found magical ability, the boy banished the dark force, ended its threat to his world, and took his place among the Wallfixers.

Noado Buk

Noado Buk was trained by Dryon Veha, one of the most powerful Wallfixers of all time, but Noado’s sights were never set as high as Veha’s. While Veha thinks of things in the large scale, combatting threats that a mortal mind can scarcely comprehend, Noado prefers to help individuals on a smaller level. At first there was contention between mentor and protoge, talk of squandered potential, but Noado argued that making things better on the small scale would add up to things being better on a larger scale. Veha was satisfied and now Noadu wanders the cosmos doing good wherever he can.

Okay, I hadn’t hoped to get into these guys so quickly, because the Wallfixers are my “buffer” characters for Supernatural Sunday year. They’re easy to make up and I can post a couple whenever I have had a week in which I couldn’t get something better done. This was such a week, so here are some of them.

One thing that always bothers me in stories about multiple universes in peril, especially in comics, is how human-centric everything is. In comics any such story (in which the universes are explicitly called Alternate Earths) and the fate of these universes always falls in the hands of the human heroes. I’m sick of anthropocentric bias and I’m going to fight it as much as possible. That’s what the Wallfixers are about. If there are any humans in the group, they’re an extreme minority. Both of today’s Wallfixers are aliens from aquatic worlds (one of those worlds we have seen before) because not breathing air separates them from humanity even more.

We’ll see more of these guys eventually, but hopefully not too soon.

Super Sunday: Yorgok and the Verman

Yorgok

Yorgok is a traveller from another dimension. A ten foot tall, monster-lookin’ guy, he wandered onto Earth one day through some kind of swirly portal that appeared in the air. Though his mission is purely one of exploration, he does not consider the living things on Earth to be his equal, so he treats us as we would treat ants. Armed with a super-powerful raygun, Yorgok goes about all manner of scientific surveys of the planet, happy to kill any humans who come too close.

I fully admit that the primary creative factor of this character is that I noticed that I hadn’t done a Super Sunday character that started with the letter Y. At the time of sketching, I didn’t feel like just making someone who was called “The Yellow Werewolf” or something easy like that, but apparently I was fine making up a gibberish name. Also, I am a fan of rayguns, so I threw one of those into the mix.

Seems like a cold-blooded alien scientist might be a good villain for a robot with a personality, like the Robotomaton.

The Verman

The Verman is a humanoid rat guy with a penchant for murder. As one might expect, he spends a lot of time hiding in sewers and other dark areas, only coming out to strike. The Verman seems to be of human-level intelligence, but makes no effort to communicate with humanity, so his origins and desires remain a mystery. He wears armor and uses weapons, but how he got them is unclear. The only thing anyone knows for sure about the Verman is this: he is dangerous.

The superhero Club Man was an exterminator in Ogretropolis, so he is perhaps the ideal opponent for this humanoid rat guy. A tough, but kinda dumb human versus tough, and unusually intelligent vermin.

Super Sunday: Fight Mite and Krytag

Fight Mite

Two inches tall, but superhumanly strong, the Fight Mite has something to prove. He wants to prove that being tiny doesn’t mean he isn’t tough.

But what is the origin of the Fight Mite? Even he is uncertain. As far as he knows, he woke up in a crater over a decade ago, but before that he can remember nothing. Are there more like him? Is he alone? These are questions he occasionally ponders when he isn’t busy beating people up.

Not much to say here. He might make a good opponent for Drona of the Ultimate Ants, the only superhero I’ve created for this so far who would be smaller than Fight Mite. Of course, Fight Mite wants to prove himself against bigger foes, so losing to someone even smaller than him would be pretty humiliating. And then I didn’t want to think of a background for him, so I made him mysterious. That’s how real comic writers do it after all.

Krytag

Krytag is a dual being, at once a humanoid being and, at the same time, a flying serpentine being. Though the bodies are connected by a tether, so they can’t get too far from one another, but each has abilities that can help Krytag in his role as the advance scout for an alien invasion. The humanoid body is strong and talented in alien martial arts, the serpent is amazingly quick and wrap itself around things with a powerful squeeze (it can also pick up its other half to carry it around). This singular double-team is more than a match for many of Earth’s protectors.

The planet Zesstak, ruled by a fascist dictatorship, has an army of such soldiers, each sent alone to a world to find out how conquerable they may be. Krytag is loyal to his species, but he is also enjoying the freedom his assignment. For the first time since being drafted into the army, he is on his own, making his own decisions. Earth represents a chance for Krytag to let loose, so he is not particularly interested in a speedy resolution to the mission.

Super Sunday: Scarecrow and Agent Chrysanthemum

Scarecrow

Suppose you find yourself in a rural community where everyone acts slightly strange. They all act nice enough, but they’re nervous, fidgety. The staff at the diner give you your meal in record time and try usher you out of town as quick as possible. You suspect they are hiding something, so after dark you sneak back into town. You find a crowd gathered around a scarecrow in what appears to be an ordinary field. Then you realize that the scarecrow is speaking. It is giving a speech to be precise. It promises the townsfolk that their time is coming. Soon the world will be theirs. Soon, everyone else will pay. The scarecrow’s eyes glow and so too do the townsfolk. It sounds crazy, but you learn that the scarecrow houses the spirit of an alien dictator, and it is filling the population of the small town with superhuman energies, making them into an army to conquer the Earth. Then you stumble and make a noise. The townsfolk look your way. Before you can blink, the mob of of them are on you. The scarecrow laughs maniacally as you lose consciousness. You awaken just as you are being strapped into a machine. The townsfolk tell you that you will soon be joining them.

Both Marvel and DC have villains named Scarecrow (the latter, being a Batman villain, is more widely known). Clearly the name is generic enough and anyone can use it, so I did. I went an entirely different way with it, though.

Agent Chrysanthemum

The “Flower Girls” were once the ultimate team of assassins. Agents Rose, Daisy, Tulip, Carnation, Lily, and Chrysanthemum were an unstoppable cyborg force, until they were stopped. Their rivals joined forces to bring the Girls down, and the result was a bloody war. Ultimately, only Chrysanthemum survived. Of her team, and of the rivals.

All alone, but still a killer cyborg, and now the best that the market had to offer, Agent Chrysanthemum continues to take on missions of espionage and assassination.

I drew a cyborg and had no idea what to do with her. This will have to do. I suspect I’ve probably done a few too many villains-for-hire over the course of my Supervillain year, but hey, what can I say? That’s the sort of thing that strikes me as most villainous. Batman can pick on people with mental disabilities all he wants, it is the people who willingly do bad things for their own profit that I don’t like. Still, hopefully I don’t have a lot more of it in the time remaining.