Surrounded By Danger Update #1

Time flows so quickly that I was surprised to learn that it has been more than two months since I officially announced I was making a game called Surrounded By Danger. But in those two months, progress has continued and I can say that I think the basic mechanics of the game are nearly complete. There is only a little fine-tuning left to account for balancing issues and the like. Otherwise, this is a completely functional cooperative board game that I have playtested with four other people, not including myself. It genuinely works.

But, unfortunately/extremely fortunately, something has changed since the last time I wrote on the topic. I delved into research on other cooperative board games and learned a lot about what exists in the genre these days. What I learned changed this project entirely: there are board games that now attempt to tell ongoing persistent stories. I got very into the idea, and I very much am now working on a Story Mode for Surrounded by Danger. It’s going well! I’ve even tested it! And while it may not be as developed as the basic mechanic yet, but it’s coming along.

Another bit of progress that has occurred is less good news. I had really, really wanted to release this game with the subtitle “An Urban Beekeeping Simulator” because it would greatly amuse me to do so. But cooler heads have convinced me that this would give potential players an incorrect view of what the game is about. Is it my fault that the populace at large doesn’t know that Beekeepers are all about fighting crime and investigating supernatural threats? No, I’ve done everything in my power to prove this to them. But the more people who come into the game, the more will learn about the greatness of Beekeepers, so I guess I should do this right.

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